Post by Naz on May 13, 2021 4:28:46 GMT
+Professions
Profession: Are special Jobs that the characters can choose from that allows them to craft, and build certain items such as weapons, armor, potions, etc. Professions do not take up mastery slots, Profession will have their slot. Each character and NPC will have only one profession slot.
A Character can open up a shop, and sell unique items that they may have found while out exploring the world or that they have crafted. However, a Merchant License must be purchased from the lord of the area where you reside before setting up shop.
Crafting Professions: The crafting professions are jobs that allow your character to craft various items and tools, while having the means to upgrade the item in question to a higher rank or fix them.
Blacksmiths: A blacksmith has the ability to forge weapons, armor (mail and plate). As well as items that can be used outside of combat such as keys which can unlock a variety of items in the world( hidden doors and treasure chest). Blacksmiths can fix broken weapons and armor, in addition to fixing objects.
Jewelers: A Jeweler is a character that can craft accessories such as rings, trinkets, necklaces, and ear-rings(or any jewelry that comes to mind) from minerals that are found in the mines.
Tailors: A Tailor is a character that has the ability to utilize sewing techniques to weave various different pieces of cloth(leather, silk, cotton, wool) or materials from monsters(skin, fur, scales, ex.) to craft clothing, armor, bagging and furniture.
Chefs: A Chef is a character who uses culinary arts along with edible ingredients to make delicious dishes to satisfy their customers hunger. The dishes allow for characters to restore health, stamina, or mana while potentially causing various buffs.
Enchanters: An Enchanter is a character who utilizes mana to enchant items imbuing them with magic allowing for special properties. Though the enchantment type is limited to known Masteries that involve magic.
Enchanters can give the following stats:
Rank D: can give +10-+20 Stats
Rank C: can give +21-+30 Stat
Rank B: can give +30-+40 Stat
Rank A: can give +40-+60 Stat
Rank S: can give +60-+80 Stat
Rank X: can give +100 Stat
Crafting 101:
All Players can craft once a profession is made. In order to craft, Players must first pay 400 gold, and then roll the corresponding dice. This system is very well a RNG system. I'm sorry ahead of time, I know how tough RNG can be.
1 - The first number before the "d" will always refer to how many items you are crafting.
d - Is the dice
100 - The second number after the "d" will refer to your chance of crafting. Items can break when crafting.
Rolls and Meanings:
70 - 100 | Broken
69 - 50 | Rank T
49 - 35 | Rank D
34 - 25 | Rank C
24 - 15 | Rank B
14 - 10 | Nothing, crafting failed
9 - 5 | Rank A
4 - 1 | Rank S
Gathering Profession:
By default, no character can gather when adventure through the world. Characters will need a gathering profession in order to gather. When a character chooses a gathering profession, they can automatically gather the items they're profession allows.
Gathering threads should look like [Gathering] in the subject, along with the name of the thread. It should look like this: (Look below)
-----------------------------------------------------------------
Because gathering is automatically collected, players must role-play out their character crafting gathering the said materials out in the world. Your WORD COUNT number will be the amount of materials your character gathered.
Mining: A Miner is a character that is able to identify different minerals, stones, and ores; properly mining the materials. With the right equipment on hand, they are allowed to mine anywhere for materials.
Herbalism: A Herbalist is a character that practices Herbalism, allowing them to properly identify various plants and herbs, and harvest them. Can learn herbal information of other races to increase knowledge.
Skinning: A Skinner is someone who is able to skin the leather, hide, and scales off the corpses of fallen mobs while keeping it in good condition.
Butchering: A Butcher is a character that is able to perfectly dismember any creature, allowing for them to harvest any part of a corpse while it still remains in good enough condition. Such as meat, bones, organs, and other appendages.
Other Professions: Are other professions that don't fall under Crafting or Gathering.
Appraisal: An Appraiser allows the characters to identify every item that they may come across in their travels. Giving them information on the item in question such as the name and rarity of the item, and even their functions. Once higher in Rank can reveal locked conditions to an item placing it at its full strength. They also can craft the Identification Scrolls allowing players to identify items without the need of the identifiers.
(Appraisal follows Crafting 101's rolls)
A Character can open up a shop, and sell unique items that they may have found while out exploring the world or that they have crafted. However, a Merchant License must be purchased from the lord of the area where you reside before setting up shop.
Crafting Professions: The crafting professions are jobs that allow your character to craft various items and tools, while having the means to upgrade the item in question to a higher rank or fix them.
Blacksmiths: A blacksmith has the ability to forge weapons, armor (mail and plate). As well as items that can be used outside of combat such as keys which can unlock a variety of items in the world( hidden doors and treasure chest). Blacksmiths can fix broken weapons and armor, in addition to fixing objects.
Jewelers: A Jeweler is a character that can craft accessories such as rings, trinkets, necklaces, and ear-rings(or any jewelry that comes to mind) from minerals that are found in the mines.
Tailors: A Tailor is a character that has the ability to utilize sewing techniques to weave various different pieces of cloth(leather, silk, cotton, wool) or materials from monsters(skin, fur, scales, ex.) to craft clothing, armor, bagging and furniture.
Chefs: A Chef is a character who uses culinary arts along with edible ingredients to make delicious dishes to satisfy their customers hunger. The dishes allow for characters to restore health, stamina, or mana while potentially causing various buffs.
Enchanters: An Enchanter is a character who utilizes mana to enchant items imbuing them with magic allowing for special properties. Though the enchantment type is limited to known Masteries that involve magic.
Enchanters can give the following stats:
Rank D: can give +10-+20 Stats
Rank C: can give +21-+30 Stat
Rank B: can give +30-+40 Stat
Rank A: can give +40-+60 Stat
Rank S: can give +60-+80 Stat
Rank X: can give +100 Stat
Crafting 101:
All Players can craft once a profession is made. In order to craft, Players must first pay 400 gold, and then roll the corresponding dice. This system is very well a RNG system. I'm sorry ahead of time, I know how tough RNG can be.
1 - The first number before the "d" will always refer to how many items you are crafting.
d - Is the dice
100 - The second number after the "d" will refer to your chance of crafting. Items can break when crafting.
Rolls and Meanings:
70 - 100 | Broken
69 - 50 | Rank T
49 - 35 | Rank D
34 - 25 | Rank C
24 - 15 | Rank B
14 - 10 | Nothing, crafting failed
9 - 5 | Rank A
4 - 1 | Rank S
Gathering Profession:
By default, no character can gather when adventure through the world. Characters will need a gathering profession in order to gather. When a character chooses a gathering profession, they can automatically gather the items they're profession allows.
Gathering threads should look like [Gathering] in the subject, along with the name of the thread. It should look like this: (Look below)
-----------------------------------------------------------------
Because gathering is automatically collected, players must role-play out their character crafting gathering the said materials out in the world. Your WORD COUNT number will be the amount of materials your character gathered.
Mining: A Miner is a character that is able to identify different minerals, stones, and ores; properly mining the materials. With the right equipment on hand, they are allowed to mine anywhere for materials.
Herbalism: A Herbalist is a character that practices Herbalism, allowing them to properly identify various plants and herbs, and harvest them. Can learn herbal information of other races to increase knowledge.
Skinning: A Skinner is someone who is able to skin the leather, hide, and scales off the corpses of fallen mobs while keeping it in good condition.
Butchering: A Butcher is a character that is able to perfectly dismember any creature, allowing for them to harvest any part of a corpse while it still remains in good enough condition. Such as meat, bones, organs, and other appendages.
Other Professions: Are other professions that don't fall under Crafting or Gathering.
Appraisal: An Appraiser allows the characters to identify every item that they may come across in their travels. Giving them information on the item in question such as the name and rarity of the item, and even their functions. Once higher in Rank can reveal locked conditions to an item placing it at its full strength. They also can craft the Identification Scrolls allowing players to identify items without the need of the identifiers.
(Appraisal follows Crafting 101's rolls)
Velvet of WW
[1:09 AM]