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Post by Lotus on Apr 13, 2019 8:00:09 GMT
"In the end, mother hated us..." "In the end, Father loved us..." "At the start, Father died protecting us..." "This is our story, and how we killed mother...."
Age: The Beginning
In the beginning, there was only one Plorian God, Ploras. Father of all creation and darkness, at some point Ploras felt a sense of loneliness, so he did what all life-forms did face with loneliness. Pulling from the stars and divinity in his own body, causing the big bang, the explosion created a beautiful deity, known as Lorian. In Plorian history it's said that Lorian laid in the arms of Ploras for one thousand years before awakening, as she started to open her eyes, tears rolling from the corner of her eyelids. In the coldness of space, the universe was created.
Much time later, in the realm of divinity, Lorian gave birth to a boy and a girl, twins. The two children would later become known as the "Plorian God's," that rule over the afterworld and underworld. Not much is known, but Lorian became envious of the power her children held, watching them create their little toys (Ploria's races) enraged her. She wanted the power to create life-forms like her self. After decades she started to plot to kill her children, and how to take their power.
The brother would be the first victim of Lorian; his mother. Lead by his mother to follow her into a large open field, with a tree large as mountains, underneath the tree the two sat. As she started to tell him the story, on how she came to be, the boy felt trapped in her arms. Falling under a deep sleep. Lorian disgusted at her own blood, she took her son's eyes, turning them into gems, that she would go to wear around her neck as a necklace.
As the boy came too, he soon realizes his sight had been stolen; crying out loudly in terror. His precious twin sister came running to his aid, only to find her brother missing his eyes. Shocked at the sight, she asked her brother what happened. Yet, her ears couldn't believe what she'd heard, confused and conflicted. She would suggest the two speak to their father, following these actions, the two found their father in his chambers, with their mother. The two laid in their bed, which looks like a thousand dying stars. Shocked at the sight, once again conflicted, how could she warn her father of the dangers.
The sister would turn, taking her brothers hand and fleeing. Choosing to descend from the "True Realm," down to the realm of "Mortals," where they're own creations lived. Blinded by the rage, and hatred from their parents the sister would become the divine keeper of the underworld. She vowed to create powerful monsters to one-day kill her mother. While on the other hand, the brother had kept love and peace in his heart. He'd welcome all who suffered a cruel faith in a realm where they could truly live in peace. This would be known as "Heaven."
Age: 104 AD (After the Death of Ploras) ------------------------------------------------- In this age, Lorian would grow tired of her kind heart husband, killing him in his sleep and taking his power for her own. However, there was one thing she couldn't do, travel to the mortal realm. Even with all the power, she'd gain from killing her husband; instead, she would create an army of sub-lifeforms that could cross over into the mortal world, these creatures (Monsters) were a task with finding her beloved children and killing them. And all whom her children had conjured.
The world Loria, today is in an endless war with various factions. The children of the "Plorian Twins," better known as the mortals of Loria, have lost all connection to their God's. No one has ever laid eyes on them, nor remember them from the old times. Those who still teach the old history, believe that they have been forgotten. The mortals were unaware of the brewing dangers...
MADE BY NAVI
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Post by Lotus on Apr 13, 2019 21:12:08 GMT
The Factions
Plorian Syndicate: The Plorian Syndicate, honors the old world teachings. Unlike the other four factions, the faction only holds 200 members. Each member is tasked with missionary work, spreading the word of the great Ploras and how he is the one true god. This faction is main base is the Axion village.
Blessing:
- All members will receive 45% reduce damage effect of all dark magic attacks
- All members will receive 25% increase in all healing spells
Lorian Cult: A mid-size faction of witches and warlocks, who believe that Lorian is the one true goddess, members believe that Lorian is the creator of all dark magic. They worship her and all her teachings. Members of this faction can harness dark magic.
Blessing:
- All members will receive 35% increase in dark magic related skills
- All members will gain 25 extra points in Mana at creation
Empire Union Pact: The largest faction out of the five, the empire union has support from most of the citizens living in the land. Because of their stand point Aurisart was formed on the founding fathers. A factions of firm believers that monsters should be eradicated.
Blessing:
- All members will gain 65 extra stats points to divide into their stats at character creation
Neutral Order: Not much of a faction however, people seem to claim the title because it allows them not to be apart of any faction. Meaning they can choose their own path. Without being define by others.
Blessing:
- Members of this faction gain an additional Attack Action slots.
Old World Order: The old world order, the oldest faction of the five. Its said that this faction was formed by the twin brother in his time wondering the mortal realm. The order true purpose was to protect the mortals world, and keep watch over the twin sister. Making sure she never differed from her path. This faction has some of the largest archives on all of history, even the outside world and where the twin Plorain God's may or may not be.
Blessing:
- Those of this faction will earn 25% less word count on all threads
MADE BY NAVI
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Post by Lotus on Jun 18, 2021 16:37:13 GMT
+ Other Factions/Guilds The farmer guild is the most known and common guild in the world. Acting out of all major cities and towns, the farmer guild provides food for everyone. Despite the farmer guild being mostly made up of citizens, the lifestyle is still very important to the structure of the world. The farmer guild is one of the highest paying guilds known.
Guild Perks: 45,000 Gold - To start a farm and raise livestock Ownership of Land - No Tax All non-combat skills will gain 50+ (Skill Point) Increase
The Assassin Guild is a mysterious guild, no one actually knows if it exists or not. Mainly because there isn't any known method of joining. However, on the black market and among certain thieves, there's a rumor that says the Assassin Guild will come looking for you in you pique their interest.
Guild Skills: (Can only Choose 1)
Blood lust: By waiving your character's health by any percent. Your character will gain that same percentage of an increase in three selected stats.
Dark Insight: This unique skill allows your character to telegraph your foe's actions from the slight tension in the muscle fibers. You'll not only gain a 20% speed buff when entering combat but also earn a 5% speed buff at the end of your turn for every post.
Shadow walk: Is another unique skill that can only be used by members of the Assassin Guild. This skill allows one to blend in with nearby shadows whether it's for tracking or simply hiding. This skill is extremely useful for escaping conflict.
Requirements: In order to join the mission chain "Shadows Talk" must first be completed.
The Royal Knights are a strong independent guild that is empowered by the rich and more so the King and Queens of the Land. Royal knights are in almost every large city/kingdom. They fight for peace and nothing more.
Guild Perks: Start with A-Rank Armor set Start with 1 A-Rank Weapon of choice Salary of 5,000 Gold weekly 1,500 Gold added to every mission/hunt/raid that is completed
Join Requirements: Must start the mission chain "Road to Peace" in order to Join.
Thieves Guild
Unlike the Assassin Guild, the Thieves Guild is far more strict than its counterpart. In order to join this guild, your character must first be a citizen of a struggling income. The Guild is hidden within the darkest corners where even the rats find it hard to squeeze through.
Guild Skills: (Can only pick 1)
Steal Item: Steal allows characters to invade other players or Npc Inn Rooms, Houses, and or Land and steal 1 item of choice. However, the thief must first write at least 500 words in order to steal. When using this skill, prepare to either fight the owner or be confronted with Royal Knights. Steal completion is based on escaping!
Steal Skill: Unlike Steal Item. Steal skill allows a thief to witness another character, mob, boss, and or npc skill and add it to their own skill list for the duration of that thread. All skills stolen will be of the same rank. You cannot steal magic skills without first knowing magic yourself.
Join Requirments: Complete the Mission Chain "Learning to Steal"
The Mage Guild is far north and only operates out of the northern region. There's rumor that the mages live in a city that can fly! No one has ever seen it but among mages it exist.
Guild Perks: Once Joining your character's magic skills will atomically increase to B-Rank regardless of their previous Rank.
Magic Broom (Basic) - Allows mages to fly to and from the city.
Must visit Witch Lands and complete the Mission "Welcome New Mage" Adventurer Guild This will allow characters to take higher ranking missions instead of being stuck as a bottom feeder. All characters who start as a Adventurer are apart of the Adventurer Guild.
Guild Perks: Verified Rights to take Missions above C-Rank! Verified Rights to take Missions from Others, including Npc's Verified Rights to collect payment after completion.
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